Learn the techniques and tools to make robots using polygonal-design programs like Maya and 3ds Max
Creating robots and sci-fi characters with stories that go beyond the present is what Victoria Passariello, a 3D video-game and visual-effects artist, is passionate about. Specializing in hard-surface modeling, a method with which she works on rigid surfaces, achieving smoothness, details, and textures in the material, she has created characters and models with a mechanical appearance for games such as BattleTech and The Mandate, trailers such as Outriders and Destiny Warmind, and Netflix shows.
In this introductory course to hard-surface modeling, learn the necessary techniques and tools that Victoria uses to model a simple robot with Autodesk 3ds Max—the software that the teacher uses—or any other polygonal-design program of your choice, render different images with KeyShot, and carry out effective post-production in Adobe Photoshop.
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