In this SKETCHUP course we will start from an initiation level to end up mastering the program at an expert level. We will learn all the SKETCHUP tools such as: materials, styles, scenes, animations, sunlight, connection to Google-Earth, photomatch, dynamic components, terrains, plugins and much more.
It is a very complete course equivalent to 30 teaching hours where theory and practice go hand in hand through numerous exercises that will increase in complexity as more knowledge is acquired. It is designed to end with expert knowledge about the program that will allow us to face any project successfully, no matter how complex it may be.
The course consists of different blocks: Workspace block. We will start with a presentation of the program, we will see how to install it correctly, we will adjust our preferences as well as the units and we will begin to familiarize ourselves with the workspace. We will learn how to navigate in the three-dimensional environment of Sketchup, how to move using the different views, we will see the selection tools and the keyboard shortcuts that will make our workflow much faster. Theory and concepts . We will begin to learn important and slightly more complex concepts such as the difference between lines, surfaces, groups and components within Sketchup. We will also see the importance of inverting faces at specific moments Drawing in 2D. We will explore all the drawing tools in 2D. Drawing in 3D . It will be time to delve into the most complex tools of the program such as the extrusion tools, move, copy, rotate, scale, follow me or equidistance. In this block we will also see operations between solids. Measure and text. Which will focus on the use of other types of tools more focused on measurement, such as dimensioning tools, distance and angle measurement, change of position of the coordinate axes or the text tools and of section. Defaut trays. We will see the so-called ¨default trays¨. We will learn how to use the material tray, entity information, components, layers, styles, scenes or sunshine. Special tools. We will see some other Sketchup tools of special importance. We will study the use of the wharehouse library, the creation of terrains, the geolocation of our projects through the use of Google Earth, the very interesting photomatch tool, the creation of animations, dynamic components and the use of plugins that extend the capabilities of Sketchup to be able to model everything that is in our imagination. Utilities. Will deal with functional aspects of the program such as: importing dwg files, exporting images in different formats, as well as useful tips to improve our workflow based on my experience. Finally, the last chapter will make a comparison between Lumion and Vray, the two main rendering software that the market offers us to obtain photorealistic images from our models made in Sketchup.
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