Houdini
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We are going to start by creating a growth attribute that will be the main driver of our FX.
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From this attribute we will be able to generate a growing VDB mesh, and the laser Rays as well.
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We are going to set up different custom attributes to help later with shading.
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We are also going to generate smoke where the laser creates the geometry, and also create a simple fog volume to add a bit of ambience to the scene.
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Aside from the Helmet geometry which will be provided, we are going to create everything from scratch directly inside Houdini.
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