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Burning Cloth Tear - Houdini & Nuke VFX Course
https://voxyde.gumroad.com/l/wmihn

We will start this course by creating a simple cloth setup using Vellum.

We will create and animate the collider geometry to drive the main deformations of our cloth.

Using a custom growth solver we will be able to manually delete constraints from the vellum object, causing the cloth to tear.

To have more flexibility, we will create a separate vellum simulation with wind and noise, which we will combine with our main tearing simulation. So we will be essentially layering two separate vellum simulations on top of eachother.

 


Burning Cloth Tear - Houdini & Nuke VFX Course


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