A full-fledged training system for future character creators in Blender. -It includes instruction on the basics of using the software -character modeling -sculpting -baking deformation maps -texturing -rigging -posing- -rendering process. Hello, my name is Ilya Khlyinin. I am a 3D artist and a lecturer with 3 years of teaching experience in 3D modeling at the "Specialist" training center, affiliated with Bauman University. I made this system because i still remember how hard it was to learn everything from scratch when i just started my 3d modeling journey.I didn't know where to find specific information, and I had to learn everything from various sources and then piece it together during practice. With this system, you will forget about the need for additional sources of information for a while. This course will fully engage you for at least a month, and you will learn how to work in Blender from absolute scratch. Step by step, I will guide you through the process of creating a character from our very first polygon to a beautiful render in the Cycles render engine. So let me provide you with the details of what you can expect from the course: -First, we will quickly familiarize ourselves with the Blender interface -We will then explore viewport navigation -How to create and delete objects -We will learn the tools -Basic 3d modeling concepts -Local and global transform orientations -Origin and 3d cursor -Outliner tab -Orthogonal views -Transformations
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