In this course I go over my personal auto-rigging system. The system is designed to be compatible with Unity but I have also configured it to work with Unreal. The system is designed to be scalable with a team producing rigs for different parts of the pipeline. The Guide has the following features: A Symmetry system It builds 3 rigs A preset system The main rig has the following features: IK/FK Arms. Most of the major joints can blend between their own orientation and their parents A reverse foot setup Curve based IK for the spine with IK/FK Blending Blending between direct and look-at controls for the head Blending between direct and look-at controls for the eyes Selection groups
Basic_Auto-Rigging_for_Games_in_Houdini.part2.rar - 938.9 MB
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