CGCircuit – Advanced Destruction Series: Lightning Strike
https://www.cgcircuit.com/tutorial/advanced-destruction---lightning-strike
Welcome to Advanced Destruction Series: Lightning Strike
• Creating the terrain
We will be creating this entire scene in Houdini from scratch, including all the effects, geometry, and compositing.
We will start by first creating a terrain, using the heightfield workflow.
We are going to use multiple cutting techniques to obtain fractured pieces only where we need them.
For the simulation we will create a custom vector that will drive the movement of our pieces.
And then we will create some small rock debris which we add on top of our simulation to add more variation and realism.
• Lightning FX and Rays
For the lightning we will create the geometry in various ways. We will use a combination of POP simulations,
copy to points techniques, and attribute vops to have complete control over the lightning.
From our fractured pieces we will create some volumetric rays to add on top of the lightning.