By the End Of This Course, You Will Be Able To: You will be able to plan and execute a fully stylised environment from beginning to the end. You will be able to use different softwares, like blender, Zbrush, Substance 3d Designer, Substance 3D Painter, and Unreal Engine 5. How to turn a semi-realistic environment to a stylised one, by doing a lighting pass in UE5. What You Will Learn: Create a stylised result by learning how to exaggerate. Rendering Stylised Environments. Creating Stylised Materials. How to reuse stuff, to save time in production Creating kits for a lot of purposes Creating stylised foliage Course Project Overview: We will start by talking about stylisation and how to distinguish a stylised art from a realistic one and learn some simple rules to create stylised art. Then we go over references and plan a road map for the project and brainstorm ideas. We take those ideas and convert them to a blockout, to see that the ideas are going to be fine and working. Then we convert those blockout to modular kits, to be more efficient and faster at creating content. We learn how to make stylised materials, meshes, foliage and how to render the scene to look stylised.
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