In this course, you will learn how to code interactive art with real-time physics in Unreal Engine 5. This is a creative coding course, where you learn to create programs that animate for you, rather than you manually creating keyframes in a traditional sense of 3D animation. This 2 hr 45 min course, is packed with code snippets, techniques and workflows that I've acquired creating interactive art and multimedia installations in the field. Here are just a few lists of thing you'll do: Configuring a Unreal Engine project for interactive art (disabling GameDev features). Creating 'plugin' like functions that can be reused and repurposed in later projects. Using vector math to achieve several procedural FX and animations. Linking a mobile device through OSC (Open Sound Control) to create an immersive experience. Optimization of the UE5 physics system to increase performance and computational stress. As an artist or designer, it's not easy to dive into programming and Unreal Engine can be quite overwhelming. However, like everything with repetition and many practical projects you'll soon realize that it is not too difficult and more of an issue of time. For programmers wanting to create more aesthetically pleasing work in Unreal Engine. This course will allow you to see through the lens of an artist and how to think differently if you are more used to creating programs for traditional GameDev contexts.
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