This mini-course will teach you everything you need to know about materials, how to create them, how to modify them, and where are the best possible places to find them. We will be experimenting with various types of shaders, and get introduced to many possible workflows within the Unreal Engine 5 that plays a big role in achieving high-quality realistic materials. In this class, you will learn the following: What are PBR materials Material editor User interface Basic material nodes (Simple Metal) Material instances Using textures Material intensity parameters UV Texture transformation Megascans library Texture variation Translucency and glass material Advanced metal materials Generating textures Quixel bridge Migrating textures All project materials Water material Light materials At the end of this course: You will have many tools that enable you to build various materials that will help you work on different project domains such as a game, environment-level design, and Archviz projects confidently. We will make sure that you become resourceful enough to look for and create many different types of interesting and realistic materials.
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