Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame
What you'll learn
• Completing an introduction to Unreal Engine 5 (UE5) for coding for video games
• Developing your understanding of UE5 blueprints and the logic of scripting to create complex game mechanics and interactions
• Creating a puzzle game that involves completing a set of mini-games using blueprints and other UE5 tools
• Setting up a basic User Interface (UI) set up for your game, including buttons for starting, pausing, and quitting the game
• Understanding and handling game-over scenarios, restarting the game, and maintaining a proper hierarchy for a smooth gameplay experience
• Implementing direct inputs to a blueprint and using them to control a non-possessable actor, such as a camera or an interactive object
• Learning methods for organising and manipulating data and variables within your game, including arrays and maps
• Experimenting with mouse events and inputs for enhanced player interaction with the virtual environment
• Modifying and enhancing existing game mechanics, and introducing new ones to add depth and complexity to your game
• Exploring methods for animating objects using vector scripting with blueprints, including controlling position and rotation
• Manipulating text and creating password mechanics for enhanced game system options
• Exploring advanced focus mechanics that enable focus on individual parts using modular pieces to increase your game's complexity
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