3D sculpting offers a fast and intuitive way to translate a character design into 3d either for use within an animation or as a standalone illustration. In this class, I’ll be covering everything you need to know as a beginner taking your first steps in 3D sculpting. At its most basic level, 3d sculpting is very accessible but it also comes with a number of complexities which can create confusion for beginners. To start with, the number of available brushes can be overwhelming. Which do you need to use and why? And then there are the technical elements like dynamic topology and remeshing to understand. I’ll be covering everything in this class in a logical way which gradually builds in complexity as you gain knowledge and confidence with the various tools. We’ll start out by sculpting a simple rock to get comfortable with the basic concepts. Once that is complete, we’ll move on to sculpt two different types of coral which will each introduce additional tools and techniques. You’ll then be ready to put your new skills to use as we sculpt a cute seahorse character based upon my provided design.
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