In this tutorial, I will share all the information and techniques of creating a cinematic female character that I do use for my professional and personal work as well as sharing different methods to achieving good results so that you can find what works for you best. This tutorial will focus on modeling, texturing, and shading a cinematic heroine model from scratch, and we will be using Zbrush for blocking, Maya for modeling armor, Topogun, and Wrap for topology, Substance Painter for texturing, in the end, Arnold as our rendering engine. It will be more like exploration and experimenting with different techniques.
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