This course is for students who already have a good knowledge of Houdini and how the data flows. The students will learn how to evaluate a scene and its structure to develop a smart and efficient workflow. They will learn the different ways to fracture assets, procedurally and art directed, then use those assets in rigid body simulations, working with different methods of activation and scale of effects, from small gravel on the ground to large buildings. We will add some secondary debris, along with some dust and smoke, for a complete and realistic looking effect. The course covers almost every possible case that is found in production. By the end of the course, the students will have all the knowledge required to destroy any given asset of any type of material, and in any way that can be asked in production. They will also have a solid understanding of workflow, fracturing, art direction, simulation and attention to detail.
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