cmiVFX - Softimage Anatomy of Motion | 1GB
cmiVFX releases its latest amazing visual effects training video for animation. Aimed at anyone and everyone, this video is the sequel to one of the greatest videos in the cmiVFX library entitled, "Principles of Animation". While we are showing the entire series in Autodesk Softimage, it is really agnostic principles of animation techniques being used. You can be using, Houdini, Cinema 4D, 3D Max, Maya…. and heck… even Adobe Flash if thats your thing! The point is, there will be several videos in this series that are aimed for each and every one of you reading this right now. We are covering everything from the basics, to advanced motions… so hang on to your hats! It's gonna be a wild ride!
DOWNLOAD http://rapidgator.net/file/02185ac65b6e916b84af4651ce248605/Softimage.Anatomy.of.Motion.part1.rar.html
Before exploring the rigs provided by CMIVFX, made using the Gear rigging system from Jeremie Passerin, the video will explore the structure of the human and animal skeleton, showing how different types of joints are laid out. The viewer will see how they combine the joints\' ranges of motion to create an entire vocabulary of poses for both types of characters. There are joints with a single axis of motion, 2 axes and some with 3 axes. These are located in the fingers, wrists, elbows, clavicle, neck and back vertebrae, and throughout the body. The differences between biped and quadruped forms will be explored, as well as some striking similarities.
Chapter 2 - Biped Run Cycle
Perhaps the easiest type of motion, and the first one that a students should explore is the run cycle. In its most abstract form, the run cycle can be visualized as a series of single foot jumps in rapid succession. Even more simple than a walk cycle, it still poses a great challenge to the beginning animator. This chapter will also explore the Animation Editor (also known as the Graph or F-Curve Editor) and the Animation Layers feature in Softimage. As always, these features will be demonstrated in Softimage, but are available in almost every animation program, including Maya and 3DS Max.
Chapter 3 - Quadruped Run Cycle
The quadruped form provides a significant number of challenges to the intermediate animator, and therefore takes some more time to fully explore. We will be going over the run cycle of a lioness through two chapters. We will begin by sketching out a few major keyframes using \"Pencil\" a free animation drawing software program, then taking those keyframes to a full lioness rig provided for you. The third chapter will spend a significant amount of time talking about the weight transfer and demonstrating some posing options to capture the weight and power of this creature.
Chapter 4 - Quadruped Run Cycle Tweaks
Since quadruped animation takes a significant amount of tweaking and finesse, we will spend more time analyzing each individual part in a \"layered\" approach, to smooth out the motions using ghosting and several other techniques.
http://rapidgator.net/file/7fa4b39d2376affa0f77bb5ed6fbcf80/Softimage.Anatomy.of.Motion.part2.rar.html
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