Noob to Pro Shader writing for Unity 4 – Intermediate
English | Team: N/A | .MP4 | h264, yuv420p, 1280x720, 23.98 fps | aac, 48000 Hz, stereo | 352 MB
Genre: eLearning
In the Intermediate section we will start off by adding transparency to our shaders before moving on to reflections and refractions, after that we will cover how to add anisotropic lighting to our shaders followed by creating depth fog and depth of field that will work in unity free, we also cover flat translucency, vertex animation and end with toon shading. This is a big series and I hope you are as excited as I am to get started.
0 - Introduction
1 - Transparent Cutaway
2 - Transparent Texture
3 - Cubemaps
4 - Anisotropic Shading
5 - Depth Fog
6 - Depth of Field
7 - Flat Translucency
8 - Vertex Animation
9 - Toon Shading
Home Page:_http://cgcookie.com/unity/cgc-series/noob-to-pro-shader-writing-for-unity-4-intermediate/
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