Audio: aac, 22050 Hz, mono (eng) | Video: h264, yuv420p, 1280x720, 30.00 fps(r) (eng) | 2.24GB
Genre: 3D
Through this Blender and Unity tutorial you will learn how to create low poly assets for games. Over the course of this tutorial you will learn the high poly and low poly modeling techniques needed to create the fire hydrant subject matter. You will learn how to unwrap the UVs of the final low poly model and how to bake out normal maps, ambient occlusion and texture maps.
After the UVs are unwrapped and the baking is done we’ll take you into Photoshop to show you how to finalize the textures by adding the ambient occlusion and extra detail. Once the texturing is done we’ll go back to Blender and export the finished model out to an Autodesk FBX file and import it into Unity. In Unity we will then show you how to setup all the materials and textures and create a prefab for easy use in-game.
What You’ll Learn in this Course:
High poly modeling methods with minimal effort
How to create the low poly model quickly
Techniques for creating convincing low poly models with good silhouettes
UV Unwrapping and how to optimize your UV space
Normal map baking and how to deal with common problems
Baking ambient occlusion and color passes for easy texturing
Creating detailed texture maps in Photoshop
Making a specular map for good highlights
Mixing and improving normal maps with Crazy bump
Exporting the model out to Unity and setting up a prefab
Software Used:
Blender 2.6+
Photoshop CS 6
Unity 3.5
Crazybump
http://cgcookie.com/blender/cgc-series/low-poly-game-asset-creation-fire-hydrant-blender-unity-3d/
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