Dive into the art of creating a stylized wooden wall in Substance Designer. This course explores crafting two distinct wooden structures integrated into a plaster-covered wall, using advanced techniques to achieve detailed and realistic textures. In this tutorial series, totaling 100 minutes of unnarrated videos in 1080 resolution, you will master every step in Substance Designer to achieve compelling results: Chapters: Chapter 01 - First Step: Begin by creating the foundational elements: crafting bricks and designing a plaster cover for the wall. Learn to blend these textures seamlessly and integrate a unique wooden structure into the design. Chapter 02 - Second Step: Delve into color and roughness data creation. Utilize gradient maps to extract and blend colors from various sources, achieving the desired aesthetic. Implement effective techniques to define roughness and enhance material realism. Software Used: Substance Designer Level: Intermediate Prerequisite: Basic knowledge of Substance Designer Course Highlights: Detailed exploration of blending techniques for diverse textures Step-by-step guidance in creating realistic wooden structures Hands-on practice with gradient maps and color sampling Access to clean SBS files for thorough study Perfect for intermediate users seeking to enhance their Substance Designer skills, this course offers a deep dive into creating sophisticated, stylized textures suitable for game environments, architectural visualization, and digital art projects. Whether you're a 3D artist, game developer, or hobbyist, mastering the techniques in this course will elevate your design capabilities in Substance Designer.
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