Welcome to this Udemy course on how to make your own 2D Character Animations in Cinema 4D! In this comprehensive course, I'll walk you through every step necessary to create top-notch Pre-Rendered Animation Sprite Sheets that are perfect for your own games or ready to be sold on popular video game asset markets. Whether you're looking to generate passive income or reduce expenses during the development of a 2D video game, this lecture is dedicated to sharing an optimal and robust production pipeline that will save you time and money while giving your project's asset production a significant boost. Pre-Rendered 3D style is what we will focus on, just like the old days, pure retro-looking game characters for whatever purpose you have in mind, whether you are making the next big title or just creating a proof of concept, mock-up, practicing, studying, or even participating in a game jam. You will have the tools to create as much as you need in way less time than you expect by embracing the Pre-Rendered look. What You'll Learn: Identify available artistic sources and acquire 3D models and animations based on cost and quality Use Cinema 4D as a bridge between external libraries of 3D characters and motion capture animations. The auto-rigging technique is limited to biped characters, but if you cover your character's rigging by yourself, the rest of the lecture still benefits you. Set animations in the timeline and proper time-scale animations for Sprite Sheet purposes. Camera setup for 2D video games: Platformers, Beat 'em ups, Fighting Games and any Top-Down genre. Configure the rendering according to your Video Gamegraphic requirements. Arrange and pack Sprite Sheets in fully functional animation sets ready to plug in 2d Game Engines.
TO MAC USERS: If RAR password doesn't work, use this archive program:
RAR Expander 0.8.5 Beta 4 and extract password protected files without error.
TO WIN USERS: If RAR password doesn't work, use this archive program:
Latest Winrar and extract password protected files without error.