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How To Rig A Character In Maya Autodesk

How To Rig A Character In Maya Autodesk

Published 6/2023

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz

Language: English | Size: 2.40 GB | Duration: 2h 12m


What you'll learn

You will learn how to rig a character from scratch in Maya Autodesk

You will learn to set up a skeleton

You will learn how to create rig controllers

You will learn about constraints you can use in Maya.

You will learn how to paint skin weights

 

Requirements

No experience in Maya is needed but recommended though.

 

Description

I'm extremely excited to introduce this course. We are going to slay the program Maya from Autodesk and learn how to rig a character with a pipeline that’s tailored for VFX, animated films and games. I'm going to teach you my learnings from working in the industry for over a decade, on animated films, AAA games, and indie games, working on projects such as Vampires: The Masquerade, Men in Black, Disney's Frozen, and many more. We are starting from the very beginning with the basics of rigging. I love creating content like this, and I'm very engaged in sharing my knowledge with newer generations of computer graphic artists.We will do this in the absolute simplest and easiest way, so that everybody has a chance to learn it. I make my courses easy to digest with a passion for teaching at a very affordable price. You don't need prior experience with Maya or scripting. It's good to have a basic understanding of Maya, but not needed.We will start by evaluating the mesh and making sure everything is proper for rigging. Then, we are going to create a skeleton for our character. Next, we will set up controllers to animate the spine, arms, legs, and head. In the end, we are going to look into binding our mesh to the skeleton, so the mesh moves with our animation. Finally, we will wrap it up by cleaning the scene. Along the way, we will dabble a bit with scripting, but it will be super easy, so don't worry.There is also bonus content in the course for more advanced people who wish to delve a bit deeper. We will look into how to set up an FK & IK switch, we are going to do a reverse foot setup as well, add twist bones for limbs, and I might add more on a request basis.

 

Overview

Section 1: Introduction

 

Lecture 1 Introduction To The Course

 

Section 2: Getting Started With Maya

 

Lecture 2 Introduction To Maya Autodesk

 

Lecture 3 Useful Scripts For Rigging.

 

Lecture 4 Scene setup

 

Lecture 5 Reviewing Our Mesh, Topology and Pose.

 

Section 3: Creating The Skeleton

 

Lecture 6 What Are Joints/Bones?

 

Lecture 7 Create A Skeleton For The Spine

 

Lecture 8 Create A Skeleton For Arms And Hands

 

Lecture 9 Name Our Skeleton

 

Lecture 10 Setting Orientation Of The Skeleton

 

Lecture 11 Mirroring Our Skeleton

 

Lecture 12 Skinning And Controller Skeleton

 

Section 4: Creating Controllers For Our Rig

 

Lecture 13 What Are Constraints?

 

Lecture 14 How To Create A Rig Controller

 

Lecture 15 Creating Controllers For Spine & Head

 

Lecture 16 Creating Controllers For A Leg

 

Lecture 17 Creating Controllers For Arms And Hands

 

Lecture 18 Coloring Our Controllers And Clean Up

 

Section 5: Skin Weights And Skinning

 

Lecture 19 How To Paint Skin Weights

 

Lecture 20 How To Mirror And Copy/Transfer Skin Weights

 

Lecture 21 Outro

 

Section 6: Advanced Lectures

 

Lecture 22 Creating A Reversed Foot Setup

 

Lecture 23 Creating Twist Joints/Bones

 

Lecture 24 Creating A FK & IK Setup With A Switch

 

 

Beginner in Maya who aspires to work in the gaming, VFX or animation industry.

How To Rig A Character In Maya Autodesk


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