Published 12/2022MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 629.06 MB | Duration: 0h 47m
Make a Minecraft style voxel world in less than an hour! What you'll learn Learn to make textures using GIMP Navigate the basics of unwrapping 3D geometry and apply textures Have a better understanding of how to use Blender's Geometry Nodes Complete a basic scene setup including camera, lighting and render settings Requirements Basic Blender experience is recommended but not required. You'll need to Blender and GIMP (which are both completely free) and you'll need a computer that can run both. Description In this course, we'll learn how to make a miniature procedural Minecraft world using Blender. The whole process can be done in less than an hour!This course doesn't cover the basics of navigating Blender, so a basic knowledge of Blender is recommended, but not required. If you are new to Blender, this course will provide a fun overview on some of Blender's most important systems (no modeling required!). If you've been using Blender for awhile, the project will provide lots of opportunity to apply your skills and make it your own.Here's what the course will cover:-How to make pixelated textures using GIMP. We will quickly create these textures using noise, layers and other functions of GIMP.-How to use Blender to make a UV map by unwrapping the 3D geometry and apply the textures we've made to a cube.-How to use Blender's Geometry Node system to transform our cubes into a 3 dimensional grid and use random noise to modify and create variation.-How to set up a basic scene, including camera, lighting and render settings.By the end of the course you'll have a system that can create infinite variations and render as many images as you'd like!What you'll need:-Blender-GIMP-A computer that can run the software Overview Section 1: Introduction Lecture 1 Creating Textures Lecture 2 Applying Textures Lecture 3 Procedural Generation Lecture 4 Adding the Grass Layer Lecture 5 Lighting and Rendering People who want to become more familiar with Blender's core systems HomePage:
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