Published 12/2022MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 32.19 GB | Duration: 33h 46m
Dark and moody scene using the new methods for games? What you'll learn How to plan for an Environment Art piece Make a blockout to ensure that the ideas are working correctly When to rush for a prop and where to put details How to sculpt in Zbrush for environments Making Master Materials for games How to set to simple yet effective Niagara particles to add motion to the scene Requirements I expect you to have some sort of basic experience with Unreal Ee 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush. Description Do you want to make a dark and moody scene using the new methods for games?Then I welcome you to Nexttut education's Winter Scene Creation For Games.About Me:My name is Arash Aref and I have been an Environment Art Instructor for a while. I have taught a lot of students how to make art for games; specially in the fields of environment art.By the End Of This Course, You Will Be Able To:Create a Dark and Moody environment for games using the new methods and workflowsMake an environment in a no-concept-art situation, by looking at references and mixing with your own ideasUse Modularity, Vertex Blending, Decals for the most varietyPut a difference between hero props and secondary props, and learn where to sacrifice quality to save and energy; and spending it on other places.What You Will Learn:How to plan for an Environment Art pieceMake a blockout to ensure that the ideas are working correctlyWhen to rush for a prop and where to put detailsHow to sculpt in Zbrush for environmentsMaking Master Materials for gamesHow to set to simple yet effective Niagara particles to add motion to the sceneCourse Project Overview:We will first start by taking a look at references, in this scenario we do not have an actual concept art. So we create a mood board by existing photos and then combine them in our mind to get a sense of the final product. Then to make sure that the idea is going to work, we will set up a blockout of the scene to get a feeling about the scale, composition and probability of the environment. Then we will start to generate art to replace the blcokout, and we do it in an iterative fashion, we do not make anything in one go; but rather we do it in multiple steps. We are going to create a lot of props and textures for this project, and we learn which props are more important and why? And of course where to sacrifice quality on some props to put that saved and energy for another more important prop. We have a focus on material creation and how to reuse the same material and chag it in multiple scenarios for multiple use cases. We will learn about setting up a modular environment and how to clear the repetition by using vertex blending decals and set dressing props. And games are all about saving for performance, so we are going to learn some simple techniques to work more efficiently. Finally, there is going to be some content relative to the VFX and lighting.Who is This Course For?I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments, but they struggle to get it because they don't find a tutorial which is a step by step, no fast-forward, no skip.The course is also for artists who want to speed up their workflow in Unreal Ee 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush and improve their skill in creating an environment.Who is Not The Ideal Student For This Course?This course is not designed for absolute bners.What Are The Requirements Or Prerequisites For Taking This Course?I expect you to have some sort of basic experience with these software packages.You should have the software packages installed on your computer.Join Me Now:So if you want to make a realistic environment, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course. Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Project Files Lecture 3 Road Map For This Project Lecture 4 Landscape In Gaea Lecture 5 Rough Blockout Lecture 6 Gas Station Modularity Lecture 7 Finishing Modularity Lecture 8 Blockout Lighting Section 2: Gas Station Lecture 9 Control Room Modularity Lecture 10 Finishing Modular Blockout Lecture 11 Plaster Height Big Shapes Lecture 12 Plaster Height Mid Shapes Lecture 13 Plaster Base Color Lecture 14 Test Plaster Mat In UE5 Lecture 15 Brick Height Big Shapes Lecture 16 Brick Mortar Height Lecture 17 Brick Base Color Lecture 18 Shop Crown Modeling Lecture 19 Texture The Crown Lecture 20 Rolling Shutter Modeling Lecture 21 Rolling Shutter Texture Lecture 22 Door And Windows Lecture 23 Baking Door And Windows Lecture 24 Texture Door And Windows Lecture 25 Check The Results In UE5 Lecture 26 Walkway And Intro To Zbrush Lecture 27 Walkway HighPoly Sculpt Lecture 28 Unwrap And Bake Walkway Lecture 29 Texture The Walkway Lecture 30 Blockout Modular Station Lecture 31 Unwrap And Bake Station Kit Lecture 32 Texture The Station Kit Lecture 33 Snow Material Lecture 34 Mud Material Height Lecture 35 Mud Material Color Lecture 36 Road Material Height Lecture 37 Road Material Vertical Line Lecture 38 Road Material Color Lecture 39 Master Material Creation Lecture 40 Second Material Creation Lecture 41 Vertex Blend Setup Lecture 42 Material Overall Noise Lecture 43 Prop Master Material Lecture 44 Prop Material Dirt Lecture 45 Landscape Material Lecture 46 Nanite Landscape Meshes Lecture 47 Landscape Spline Road Lecture 48 Gas Station Yard Section 3: Secondary Props Lecture 49 Modeling Modular Pipes Lecture 50 Unwrap And Texture Pipes Lecture 51 Pipe Kit In UE5 Lecture 52 Chain Link Fence Lecture 53 Modeling Extra Props Lecture 54 Emisive Material Lecture 55 Extra Props Texturing Lecture 56 Simulating Plastic Bags Lecture 57 Barrel Simulation Lecture 58 More Trash Simulation Lecture 59 Baking Trash Meshes Lecture 60 Texturing Trash Meshes Section 4: Hero Prop Lecture 61 Gas Pump Big Shapes Lecture 62 Gas Pump Small Shapes Lecture 63 Gas Pump Finishing Details Lecture 64 High Poly Gas Pump Lecture 65 Unwrap And Bake Gas Pump Lecture 66 Texturing Big Shapes Lecture 67 Texturing Medium Shapes Lecture 68 Texturing Emissive Details Lecture 69 G And Dirt Section 5: Decals - Lighting And VFX Lecture 70 Crack Decal Lecture 71 Water Decal Lecture 72 Edge Decals Lecture 73 Set Up Scene For Lighting Lecture 74 Fog Card Material Lecture 75 Finishing Fog Cards Lecture 76 Fog Niagara System Lecture 77 Snow Particles Lecture 78 Light And Post Process Section 6: Conclusion Lecture 79 Thank You I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments for games and movies. 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