We’re excited to present our very first Exclusive Character Masterclass! With over 20 hours of expert training, you’ll learn how to make a full character bust for production. Every single step is shown in real time without time-lapses, from the first brushstroke in ZBrush to the final shader tweaks and lighting in Blender. By the end of this masterclass, you’ll know all the steps involved in creating your own high-quality characters using ZBrush, Substance Painter and Blender! SCULPTING Learn to sculpt like a professional and gain the techniques you need to create your own characters, including valuable insights into character design and anatomy. Starting from a simple blockout, we’ll bring our character to life through sculpting; every single step is covered, all the way from blocking out the shapes, to creating intricate details such as pores and wrinkles. RETOPOLOGY Using Blender, our character will be retopologized using simple and powerful techniques. We’ll teach you an approach to retopo you can be use in any retopology software and on any character. By the end, we’ll have nice and clean topology that is guaranteed to deform beautifully in rigging and animation. TEXTURING AND SHADING Realistic skin texturing and shading can easily get overwhelming, so in this masterclass we’ve made sure to break the process down in a way that’ll leave you feel empowered to achieve stunning results on your own. In Substance Painter, we’re going to texture paint our character. You’ll learn how to make a powerful Albedo/Base Color map, along with painting the Roughness and Scattering maps. From ZBrush, we’re exporting a Displacement map which we’ll add to our textures. In Blender, we’re building our skin shader, teaching you how to set up subsurface scattering to make the skin look realistic. LIGHTING AND RENDERING With the power of Cycles in Blender, we’re lighting and rendering our character. Focusing on keeping it simple and effective, we’re creating a gorgeous final render. Going away from Filmic, we’re instead using AgX to get a natural and balanced image. This is a fun step as you’ll see your character come to life on the screen in front of you, and get to experience how the knowledge you have gained up until this point is paying off in the final result. POST PROCESSING The importance of good post-work is often underestimated, so we’ve included a chapter that shows you just how dramatic of a difference a bit of well aimed post processing can make for your work. In Photoshop, we’ll be balancing the colours and value, and show you some handy tips and tricks to make your character pop, resulting in a portfolio piece you can be proud of. FOLLOW IN ANY SOFTWARE While we’re using Blender, ZBrush and Substance Painter, the real value of the course is in the fundamental skills you’ll learn. As long as you’re comfortable with your own 3D workflow, you can follow along in any other software. You can sculpt in Blender instead of ZBrush, texture in Mari instead of Painter, retopologize in Maya or Max, and light and render your character in Arnold, V-Ray or any other render engine. YOUR TEACHER Henning Sanden is the Co-Founder of FlippedNormals and worked for many years in film industry as a character artist, focusing on sculpting and texturing. He’s worked on hero characters and creatures for Alien Covenant, Pacific Rim Uprising, Pirates of the Caribbean, and many more at MPC, DNEG and Framestore. All the techniques in this character masterclass are based on Henning’s experience in the film industry, ensuring that everything taught is relevant and up to date with current industry standards. RECOMMENDED SKILL LEVEL This course is made for artists with intermediate to advanced skill levels who wants to take their work to the next level. We highly recommend that you’re comfortable with the software used while going through this character masterclass. Everything still is shown in real-time without any time lapses, meaning that you can still follow, though each step and feature won’t be explained in-depth. REQUIREMENTS You need to know how to use the 3D software used in the course. Intermediate skills at texturing, sculpting and general Blender usage. This is not course for complete beginners to character art. SOFTWARE Blender 3.3 ZBrush 2022 Substance 3D Painter 8.1 CONTAINS 55 HD videos All Blender, ZBrush and Substance Painter scene files 20-page help-PDF Lowres versions of specific alphas from the FlippedNormals Face Kit and FlippedNormals Eye Kit Custom ZBrush UI and hotkeys CHAPTER LIST 01 Project Overview 02 ZBrush Setup 03 Concept Sculpting 01 04 Concept Sculpting 02 05 Concept Sculpting 03 06 Design Refinement 07 Sculpting Refinement 01 08 Sculpting Refinement 02 09 Sculpting Refinement 03 10 Sculpting Refinement 04 11 Retopo Setup in Blender 12 Retopology Block-In 13 Retopology Connecting 14 Retopology Refinement 15 Retopology Ear 16 Retopology Finalizing 17 Retopology Horns 18 Reprojection 19 Character UVs 20 Sculpting Production 01 21 Sculpting Production 02 22 Sculpting Production 03 23 Sculpting Production 04 24 Sculpting Production 05 25 Sculpting Production 06 26 Sculpting Fine Details Primer 27 Sculpting Fine Details Balance 28 Sculpting Fine Details Enhance 29 Sculpting Pores 30 Sculpt Finalizing 31 Blender Setup 32 Painter Setup 33 Painter Smart Masks 34 Painter Color Map 01 35 Painter Color Map 02 36 Painter Color Map 03 37 Painter Color Map 04 38 Painter Roughness 39 Skin Shader Setup 40 Sculpting Additional 41 Painter Horns 42 Painter Balance 43 Roughness Update 44 Painter Scattering Map 45 Grooming 01 46 Grooming 02 47 Eye Kit 48 ZBrush Pimples Map 49 AgX 50 Hair Material 51 Lighting 52 Map Balance 53 Forehead Refinement 54 Final Render 55 Post Work in Photoshop
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