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Realistic Character Portrait Masterclass

Realistic Character Portrait Masterclass  
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 20h 50m | 14.8 GB
Genre: eLearning | Language: English  


We’re excited to present our very first Exclusive Character Masterclass! With over 20 hours of expert training, you’ll learn how to make a full character bust for production. Every single step is shown in real time without time-lapses, from the first brushstroke in ZBrush to the final shader tweaks and lighting in Blender. 

By the end of this masterclass, you’ll know all the steps involved in creating your own high-quality characters using ZBrush, Substance Painter and Blender! 

SCULPTING 

Learn to sculpt like a professional and gain the techniques you need to create your own characters, including valuable insights into character design and anatomy. Starting from a simple blockout, we’ll bring our character to life through sculpting; every single step is covered, all the way from blocking out the shapes, to creating intricate details such as pores and wrinkles. 

RETOPOLOGY 

Using Blender, our character will be retopologized using simple and powerful techniques. We’ll teach you an approach to retopo you can be use in any retopology software and on any character. By the end, we’ll have nice and clean topology that is guaranteed to deform beautifully in rigging and animation. 

TEXTURING AND SHADING 

Realistic skin texturing and shading can easily get overwhelming, so in this masterclass we’ve made sure to break the process down in a way that’ll leave you feel empowered to achieve stunning results on your own. In Substance Painter, we’re going to texture paint our character. You’ll learn how to make a powerful Albedo/Base Color map, along with painting the Roughness and Scattering maps. From ZBrush, we’re exporting a Displacement map which we’ll add to our textures. In Blender, we’re building our skin shader, teaching you how to set up subsurface scattering to make the skin look realistic. 

LIGHTING AND RENDERING 

With the power of Cycles in Blender, we’re lighting and rendering our character. Focusing on keeping it simple and effective, we’re creating a gorgeous final render. Going away from Filmic, we’re instead using AgX to get a natural and balanced image. This is a fun step as you’ll see your character come to life on the screen in front of you, and get to experience how the knowledge you have gained up until this point is paying off in the final result. 

POST PROCESSING 

The importance of good post-work is often underestimated, so we’ve included a chapter that shows you just how dramatic of a difference a bit of well aimed post processing can make for your work. In Photoshop, we’ll be balancing the colours and value, and show you some handy tips and tricks to make your character pop, resulting in a portfolio piece you can be proud of. 

FOLLOW IN ANY SOFTWARE 

While we’re using Blender, ZBrush and Substance Painter, the real value of the course is in the fundamental skills you’ll learn. As long as you’re comfortable with your own 3D workflow, you can follow along in any other software. You can sculpt in Blender instead of ZBrush, texture in Mari instead of Painter, retopologize in Maya or Max, and light and render your character in Arnold, V-Ray or any other render engine. 

YOUR TEACHER 

Henning Sanden is the Co-Founder of FlippedNormals and worked for many years in film industry as a character artist, focusing on sculpting and texturing. He’s worked on hero characters and creatures for Alien Covenant, Pacific Rim Uprising, Pirates of the Caribbean, and many more at MPC, DNEG and Framestore. All the techniques in this character masterclass are based on Henning’s experience in the film industry, ensuring that everything taught is relevant and up to date with current industry standards. 

RECOMMENDED SKILL LEVEL 

This course is made for artists with intermediate to advanced skill levels who wants to take their work to the next level. We highly recommend that you’re comfortable with the software used while going through this character masterclass. Everything still is shown in real-time without any time lapses, meaning that you can still follow, though each step and feature won’t be explained in-depth. 

REQUIREMENTS

You need to know how to use the 3D software used in the course. 

Intermediate skills at texturing, sculpting and general Blender usage. 

This is not course for complete beginners to character art. 

SOFTWARE 

Blender 3.3 

ZBrush 2022 

Substance 3D Painter 8.1 

CONTAINS 

55 HD videos 

All Blender, ZBrush and Substance Painter scene files 

20-page help-PDF 

Lowres versions of specific alphas from the FlippedNormals Face Kit and FlippedNormals Eye Kit 

Custom ZBrush UI and hotkeys 

CHAPTER LIST

01 Project Overview 

02 ZBrush Setup 

03 Concept Sculpting 01 

04 Concept Sculpting 02 

05 Concept Sculpting 03 

06 Design Refinement 

07 Sculpting Refinement 01 

08 Sculpting Refinement 02 

09 Sculpting Refinement 03 

10 Sculpting Refinement 04 

11 Retopo Setup in Blender 

12 Retopology Block-In 

13 Retopology Connecting 

14 Retopology Refinement 

15 Retopology Ear 

16 Retopology Finalizing 

17 Retopology Horns 

18 Reprojection 

19 Character UVs 

20 Sculpting Production 01 

21 Sculpting Production 02 

22 Sculpting Production 03 

23 Sculpting Production 04 

24 Sculpting Production 05 

25 Sculpting Production 06 

26 Sculpting Fine Details Primer 

27 Sculpting Fine Details Balance 

28 Sculpting Fine Details Enhance 

29 Sculpting Pores 

30 Sculpt Finalizing 

31 Blender Setup 

32 Painter Setup 

33 Painter Smart Masks 

34 Painter Color Map 01 

35 Painter Color Map 02 

36 Painter Color Map 03 

37 Painter Color Map 04 

38 Painter Roughness 

39 Skin Shader Setup 

40 Sculpting Additional 

41 Painter Horns 

42 Painter Balance 

43 Roughness Update 

44 Painter Scattering Map 

45 Grooming 01 

46 Grooming 02 

47 Eye Kit 

48 ZBrush Pimples Map 

49 AgX 

50 Hair Material 

51 Lighting 

52 Map Balance 

53 Forehead Refinement 

54 Final Render 

55 Post Work in Photoshop 

More info

 

Realistic Character Portrait Masterclass

 


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