This course presents a comprehensive guide to creating vertex and fragment shaders using Unity's visual programming tool Shader Graph. There's no need for prior knowledge or programming of shaders needed. Over 15 Hours of step-by-step tutorials and challenges. Filled to the brim with follow-along and shader creation challenges, this course will give you a thorough grounding in shader development and the fundamental practices in Physical-Based Rendering (PBR) with a member of the Unity Game Engine's Educational Advisory Board and an acclaimed academic and teacher with over 30 years experience. This course will guide you through the process of creating your own visual surface effects for colouring and lighting game objects. It gently covers the mathematics of light and surfaces and steps you through the recreation of some of the most popular shaders, including Fresnel, Complex Water, Holograms, Flowing Lava, Liquids, Fire, and more. The shader concepts will be presented in an easy-to-understand manner to help grasp the graphics pipeline and provide you with an essential toolkit of rendering knowledge, that will have you developing your own transparent, animated, and texturised shaders in Unity's Built-In, Universal, and High-Definition Render Pipelines. This course has been developed with Unity 2021.3 LTS and Shader Graph 12.1.6 Learn how to program and work with: Unity's Shader Graph. Model, Camera, and World View Coordinate Spaces. Lighting Effects. Procedurally Generated Patterns. Normals. Scene Depths. Refraction for Transparent Surfaces (and much more...) In this course, Penny teaches all the invaluable skills you will require to interact with the computer graphics render pipeline using Shader Graph in Unity from scratch using her internationally acclaimed teaching style and knowledge from over 30 years of working with games and graphics. Through detailed descriptions and hands-on workshops, you'll learn all you need to know about rendering queues, vector mathematics, graphics buffers, colour theory, 3D meshes, texture mapping, lighting models, and much more.
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