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Gumroad – Decal Technique For Hard Surface Environment
Gumroad – Decal Technique For Hard Surface Environment
https://sergeytyapkin.gumroad.com/l/ZLOie

In this tutorialI'll show you the Decal Technique for Hard Surface Environment which I used in my latest project.  We'll create a sci-fi wall using Face Weighted Normals approach and UE4 DBuffer Decals.

 


What will you receive with this purchase?


1) 5-hour step by step video tutorial. 11 parts which will show you the wall creation process, from idea to game-ready model. Including such topic as:

  • Concept Stage.
  • Creating Trim and Decal Sheet in NDo.
  • Explaining Face Weighted Normals.
  • Modeling Stage.
  • Creating UE4 Project with Procedural Materials.

 

2) All source files.

  • Concept .psd file.
  • Modo and .fbx scenes (in case if you’re not a Modo user).
  • NDo Project with .png textures and .psd source file.
  • UE4 Project (version 4.20).

 

3) Do you want more? Text document with useful links for deep learning included.

 

Requirements

 

The required level of knowledge: Intermediate.

Software list:

  • Modo (can be replaced with any 3D modeling software).
  • Photoshop.
  • NDo from Quixel Suite  (can be replaced with a traditional hi-poly baking approach for trims creation).
  • Unreal Engine 4 (it's possible to use Unity instead with the custom shader).

Gumroad – Decal Technique For Hard Surface Environment


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 Gamystyle   |  

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