You can always refer to the Blender manual. This software has much to remember. Blender Way of Life's principles: The name of the game is 3d (learn from everywhere). Blender is Blender. Find inspiration from everywhere. Let nothing hinder your imagination. Teaching credentials...? Well, being a certified instructor in a particular martial discipline, I can attest... the learning structure - of any art - is vital. Not to mention, I know the feeling of being a beginner and wanting to excel - ASAP. A true teacher learns how to teach a subject/topic. Fast-forward, to the notion of creating Blender courses; I made a previous course, but it's not available for the public. It was my first one...I had to learn the ropes and the mat...so to speak. Basically, that course was messy and unorganized. After analyzing that monstrosity; I pulled it. The thing is, I didn't want to do a beginner course. If I did, how could I do better? I set a few key points: do not overpower students by jamming so much content into each video, let students see about 60% - 70% of Blender's environment and it had to be original. About 8 months later after canceling the first course, it hit me. I came up with the proper concept for a beginner Blender course. The idea ran flawlessly when I start recording. There where a couple of screen recording hiccups, but nothing major pertaining to the course's structure. I'm not one of those instructors who likes to hear themselves talk; preferring, to hear myself teach. You're about to enter the world of a seemingly vast, software. Covering it all, may take, 200 or more hours...even the basics can get technical. No worries. This is not that kind of course. In case you need to refer back to a topic, the sections and chapters are named so you can focus on the area of interest. Reviewing content while shifting through 30-40-50, or more, minutes of video - is not cool. I try to keep the videos around ten minutes. There are exceptions...for example when I get into - the zone. We're not making any specific project...like a landscape scene, a car, building, dog, cat...etc. The object you'll create, will assist you in navigating Blender's environment. ( . . . object is subject to change to fit your liking). With that, we'll continue browsing through the areas of Blender that receive the most attention. (Blender's UI, Workspaces, Preferences, default addons, external addons, Edit Mode, Object mode, Sculpting, UV unwrapping and basic rendering).
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