Modeling and Texturing Game Sci-fi Rifle for Games
https://www.udemy.com/course/modeling-and-texturing-game-sci-fi-rifle-for-games/
In this course you will learn from scratch on how to model and texture Sci-fi Rifle that can be used for Game Asset. We start with very basis stuff like Maya interface, project folder setup, setting up image plane in Maya and Substance Painter. Through the course, we will discuss the amazing features of Maya and Substance Painter for texturing matters. Learn how to create 3D Models and Assets for games using Maya. We start super simple so you'll be ok with little or no experience. With our online tutorials, you'll be amazed what you can achieve. If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life. This course is designed to teach art students how to use Maya and become more confident with it to develop the Scifi Rifle Game Asset from scratch. Each step is explained clearly so the student can follow along with ease. What will you learn? Getting started with Maya and understanding the interface Learning about Maya Project Organization Modeling your own objects and scenes Shading your objects Creating proper UVs Texturing your objects in Substance Painter using the latest PBR (Physical Based Rendering) method that widely used in games/animation industry. Exporting texture to be used for Game Engine
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