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CG Circuit | FX MAYHEM 102 - Smokeless Fire & Flames | Houdini Tutorial

CG Circuit | FX MAYHEM 102 - Smokeless Fire & Flames | Houdini Tutorial

http://www.cgcircuit.com/tutorial/fx-mayhem-102---smokeless-fire-flames

 

After briefly going through some theory, we are diving right in and create 3 example simulations, a Torch Flame, a Logo Floor Fire and Hammer Fire for our good old test geometry friend, Houdini's Crag. We going to develop the look with the first example, extend the complexity with a spreading fire simulation in the second example and create a fairly complex fire simulation in the Crag example including the floor catching automatically on fire and a little shockwave. After the simulation chapters, the course splits into two possible paths, one for Mantra Rendering and the other preferred Redshift 3D GPU Rendering. And last but not least, I am going to show you how to composite and post process the rendered results and what custom tricks to use to make the fire look really good! This course contains about 8 hours of content and is supposed to go over multiple days.
Disclaimer: Please bring patience when it comes to rendering, especially Mantra Rendering!!! I am giving you the same settings I use in real world production renderings (Redshift3D) and a good amount of GPU render power is required for a fast result!


CG Circuit | FX MAYHEM 102 - Smokeless Fire & Flames | Houdini Tutorial


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