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Full Environment Creation in UE5 & Blender – In-Depth Course


Full Environment Creation in UE5 & Blender – In-Depth Course
Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Level Art & Composition, shader Creation, Lighting, Character Animations and so much more.


All the modeling will be done in Blender3d, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and previewed in marmoset toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and the lighting will use the new Lumen system. We will also use the new modeling tools within Unreal. Next to this, we will also use Substance Painter to create unique textures and generate masks.


In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.


Learn how a professional environment artist works when creating environments for games.


What you’ll learn
– Using Modular Workflows
– Creating Procedural Materials
– Creating Unique Textures & Masks
– Level Art & Composition in UE5
– Advanced Shader Creation in UE5
– Using the New Modeling Tools in UE5
– Lighting Environments with Lumen
– Creating Character Animations



Full Environment Creation in UE5 & Blender – In-Depth Course




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