Interface We’ll start by going over the Blender interface and understanding how to manipulate objects in our scene, then we’ll cover all major animation tools like the dope sheet, the graph editor, and learn how to create and use keyframes. Setting Up a Scene We'll set up a scene from scratch and do all the preparation for animating it, like importing a rig, creating a camera and getting the right settings set up for animation. Animating a Shot We’ll then jump in and actually animate an entire shot from start to finish. We’ll sketch the poses with the Blender grease pencil tool, block our shot, spline it, polish it, and see how all the tools we’ve learned are being used in production. Render When the shot is done, we’ll go over some render settings, just enough so you can export a great looking shot with minimal effort.
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