So, we'll also see how to create a city in a very simple way and how to manage rigid bodies physics.
Finally, we'll see how to create a proper fire shader and how to use attributes to have more flexibility in the fine tuning of the material. I assume that you have a basic knowledge of Blender, as I won't go in much details for every single operation.
This class wants to go straight to the point of how to create and manage simulations in Blender, giving you a quick guide and reference for you next simulations.
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