https://www.skillshare.com/classes/Simple-Animals-in-Blender-for-Beginners/2058619111?via=search-layout-grid
Hello guys, welcome to the new Blender course! My name is Dino and in this course, we are going to be modeling easy and fun animal models.
The first thing we will do is insert a reference that will help us create a body for our characters. You can download reference image here.
After that, we start creating our models with the help of basic shapes and modifiers. We will follow the reference line step by step to finally get one whole or one model. We will use one body for all the characters because they are low-poly and they are all based on the same principle.
When we make a base or model, we start creating different animals. The first animal we will make is a bear. I will show you how to model all the details on the bear, such as snout, ears, nose, and, of course, the tail. When we are done modeling one bear, I will show you how to make three different types of bears, giving each of the different materials.
When we are done with the modeling and materials, we will copy the body of the bear and start modeling another animal that will be a rhino. Just like for the bear, we will model the details, that is. snout, horn on top of snout, ears, and finally the tail. We will choose some of the basic materials to make it look even more attractive.
After modeling the rhino, the last animal we will model is a cat, just like with bears and rhinos, we will model all the details for the cat, and of course, we will choose the basic materials that we will use for its fur. Using this technique in terms of modeling, you will be able to create another type of animal.
In the end, I will show you how to design an interesting scene for your character, I will use a rhino, but you can use any animal you like. We will add a plane for the ground and then we will start posing our character. Once we make a pose to the character, we will make some changes in the plane and give it some imperfections in terms of the hills, after which we will find an adequate and interesting HDRI that we will use for our lighting. We will model grass and with the help of a particles system, we will distribute it all over the scene. We will also model some rocks using the basic mashes. In the end, we will set our final render settings and render the scene.
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