For this course, I will provide you a reference image that you can download here Human Body Reference, and use for your project.
We will go step by step over how to block out the different parts of the body. Once we block out the whole body we will then start connecting it with the Boolean modifier.
While connecting the parts I will explain to you how dynamic topology works and also I will show you how to adjust your dyntopo settings. When we finish connecting and smoothing the body we will at the end sculpt the final details on the body and block out the head.
All of the shortcuts that I will be using on this sculpting Jurney are the shortcuts that we previously learned in the Introduction to Sculpting course.
This course is for begginers and if you are advances 3d artist it can help you for practicing your sculpting skills.
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