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CGFasttrack - Blender Car Series Vol 1 Modeling


CGFasttrack - Blender Car Series Vol 1 Modeling


https://www.cgfasttrack.com/library
Blender Car Series Vol 1: Modeling
Have you modeled your first car yet? High end films and commercials are full of computer generated vehicles. This series will take you through intermediate techniques of hard surface modeling that are geared towards creating sleek automotive shapes inside of Blender.


Part 1
Start your car journey with the proper techniques of shrink wrapping high poly on to low poly meshes to prevent commonly fought surface dents. Set yourself up for success by creating sleek automotive shapes with precision.


Part 2
Begin building your high poly mesh in Part 2 as you create the detailed, complex topology needed to obtain consistent and complex surfaces. The power of shrink wrapping in combination with good topology will allow you to have precision control over the mesh.


Part 3
In Part 3, you’ll learn efficient techniques to utilize the power of modifiers as you array detailed tread geometry around the tire. Next, you’ll model out the rims and detailed brake meshes to create a believable sports car wheel.


Part 4
In Part 4 we will begin finalizing the exterior and add flashy details to the front and rear bumper wings to help create that aggressive sports car look.


Part 5
Finalize the modeling stages in Part 5 and take the surfaces to their polished states. These beveling techniques will create the final look and give the automotive surfaces a premium feel.


Part 6
Wrap up the modeling stage with these basic wireframe, rendering, and comp setups to create an elegant, exciting way to present your car model.


 



CGFasttrack - Blender Car Series Vol 1 Modeling




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