https://www.udemy.com/course/fusion-360-to-unreal-engine-pipeline/
Before working at Gaming Studios like Arkane, Rooster Teeth, and even Interning at Day Break, I was a college student with the hunger for knowledge that would land me a job in the Industry, so I focused on learning multiple programs to develop a more efficient workflow so that I would stand out by not only my Art but speed as well. So in this course I share and teach you how to quickly create a high poly model from concept in Fusion 360, then convert the CAD geo into a usable mesh for retopology inside of Blender, UV Unwrapping so we can Bake/texture the Low poly inside of Substance Painter, and Finally import those 3D Models into Unreal Engine 4 to build a modular Sci-fi Corridor. This course is for those that want to gain a new skill that can potentially get them a job, and at the very least make them knowledgeable in the pipe-line of video game Development!
How to use Fusion 360 for Game Design
how to bake maps
How to texture 3d Models
How to use Unreal Engine to create an Environment
How to light a Game Environment
how to make Game Ready assets
Game Art pipe-line
Requirements
Access to Fusion 360 (free for students)
Access to Substance Painter (Free for Students)
Access to Blender (Free for Everyone)
Access to Unreal Engine 4 (Free for Everyone)
Fusion 360 to Unreal Engine - pipeline.part2.rar
Fusion 360 to Unreal Engine - pipeline.part3.rar
Fusion 360 to Unreal Engine - pipeline.part4.rar
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