Drawing Arms (Skeleton) - For People In a Rush
https://www.skillshare.com/classes/Drawing-Arms-Skeleton-For-People-In-a-Rush/31416611
The class is split into two separate classes, in this first, I'll introduce you to the base structure, the skeleton of the arm as you will learn that It's essential when it comes to designing limbs in your characters, it represents the edges of the mannequin where muscles originate and insert. By knowing the position of the bones you'll less likely make lopsided limbs. It's meant both for beginner and intermediate artists, for beginners to start from scratch and experienced to revise what they already knew or never had the motivation to go through the textbooks with a bit too advanced illustrations. I'll show you simplified approaches, how to accurately create bones from premature blueprints as basic 3D shapes, making those simple shapes first covers the edges where the bony tissue runs as well as the directions of perspective. At first, I'll warm you up with 4 lovely exercises, then get right into the structure, position, and characteristics of each bone and in the end leaving you with a personal drawing process of a very difficult pose and mention all sorts of helpful tips. What you'll learn: Basic proportions of the arms How to unlock your x-ray vision and predicting the bones underneath the skin How to design and simplify the upper arm bones How to design and simplify the lower arm bones How to draw hand bones Rotating the bones from different angles using 3D shapes as guidelines Helpful measuring techniques and other tips on how to draw the arm bones from a reference Assistant Resources You Might Need: Worksheets to alleviate the studying Hand References Human figure reference
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