Artstation – Creating a Modular Sci-Fi Environment Using Substance Designer
https://www.artstation.com/learning/series/GD/creating-a-modular-sci-fi-environment
In this course, Javier Perez demonstrates how to create a sci-fi metal floor in Substance Designer while walking you through his techniques, thought processes, and general understanding of how the material was made.
This ArtStation Learning course has been made possible thanks to the support of MSI. Learn more about their Creator Series here. Part 2 – Creating a Sci-Fi Floor in Substance Designer II Course Description This ArtStation Learning course has been made possible thanks to the support of MSI. Learn more about their Creator Series here. Part 3 – Creating a Sci-Fi Ceiling in Substance Designer Course Description This ArtStation Learning course has been made possible thanks to the support of MSI. Learn more about their Creator Series here. Part 4 – Creating a Sci-Fi Wall in Substance Designer Course Description This ArtStation Learning course has been made possible thanks to the support of MSI. Learn more about their Creator Series here. Part 5 – Creating a Sci-Fi Wall in Substance Designer II Course Description This ArtStation Learning course has been made possible thanks to the support of MSI. Learn more about their Creator Series here. Part 6 – Creating a Sci-Fi Hallway in Unreal Engine 4 Course Description This ArtStation Learning course has been made possible thanks to the support of MSI. Learn more about their Creator Series here.
In this lesson, Javier Perez takes the floor material from his previous course to show methods of how to quickly and efficiently create material variations of the same flooring.
In this course, Javier Perez shows how to create a sci-fi ceiling in Substance Designer while walking through his techniques and thought processes for how the material was made.
In this course, Javier Perez shows how to create a Sci-Fi Wall in Substance Designer and walks you through the thought processes of how the material are made.
Using the wall material from the previous course, Javier Perez covers techniques and thought processes that can be applied to quickly create different variations.
In the final course of the series, Javier demonstrates how he uses all of his previous materials to create the final environment in Unreal Engine 4.
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