Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in Substance Painter, and finally putting it all together in Unreal with impressive results.
Casper Wermuth has spent the last 7 years of his career working with environments in games. He currently works as a Senior Lead Environment Artist at Ubisoft Germany, where he specializes in stylized PBR environments, and sets both technical and artistic benchmarks for the team. His work has been featured on 80lv. Contents Software Used Level Prerequisite
– 6 hours step-by-step video tutorial
– Resources
– 1080 Resolution
– Stream video directly (for Studios who need downloadable files, get in touch)
– Substance Designer
– ZBrush
– Substance Painter
Beginner to Intermediate
Familiar with software used
Modeling, Texturing, and Shading Volcanic Rocks for Unreal - Casper Wermuth.part1.rar
Modeling, Texturing, and Shading Volcanic Rocks for Unreal - Casper Wermuth.part2.rar
Modeling, Texturing, and Shading Volcanic Rocks for Unreal - Casper Wermuth.part3.rar
Modeling, Texturing, and Shading Volcanic Rocks for Unreal - Casper Wermuth.part4.rar
Modeling, Texturing, and Shading Volcanic Rocks for Unreal - Casper Wermuth.part5.rar
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