![ArtStation Masterclasses - Vitaly Bulgarov + Aaron Beck](https://www.gfxtra31.com/uploads/posts/2020-04/1586554230_1559051483_1522919458_firefox_screenshot_2018-04-05t20-36-36.876z.jpg)
![ArtStation Masterclasses - Vitaly Bulgarov + Aaron Beck](https://www.gfxtra31.com/uploads/posts/2020-04/1586554254_1559051488_1522835932_firefox_screenshot_2018-04-04t21-26-38.422z.jpg)
English | 16+ hrs | Video: 1080p | 4 GB
“Challenging” because fast turnarounds and yet with high quality are usually expected by the clients at the beginning of a project when there is still room for exploration and therefore this stage demands an array of skills throughout several software packages and clarity of design thinking of a task at hand. “Critical” because a properly done and a successful 1st pass design creates a definite visual target for the project early on and lays the foundation for the future iterative work on the more refined/final design version as well reduces overall cost and saves time of the asset production for the entire team while not compromising the quality.
This class will show a working process from rough sketches and discussion on the ideas behind them, through to a final illustration, detailing the techniques of photo manipulation and digital painting used to create the finished product.
Aaron started his career as an animation director and animator, after falling in love with animation while studying illustration at Victoria University in Wellington, New Zealand. After a few years in the animation industry Aaron left to pursue freelance illustration, animation, photography, and film making, while traveling overseas as much as possible, fulfilling his love of exploring new places.
In 2006 Aaron joined Weta Workshop, an Academy Award winning production studio in Wellington, New Zealand. Over his eight years with the company as a Senior Conceptual Designer Aaron was involved in many big budget Hollywood blockbusters and other exciting projects, helping create a unique vision for films including Avatar, Elysium, and Mad Max Fury Road. After leaving Weta Workshop in 2014, Aaron worked as a freelance Conceptual Designer, providing unique work for many exciting video game properties, including Call of Duty Black Ops III, and FigureHeads, for a variety of clients around the world. In 2016 Aaron relocated to Los Angeles California, to realise a childhood dream of living and working in this iconic city. He is currently working in the video game industry, the most recent project being involved with Activision and Infinity Ward as a Principal Artist on Call of Duty, Infinite Warfare.
Home Page -
https://www.artstationmasterclasses.com/artist/aaron-beck
http://www.artstationmasterclasses.com/artist/vitaly-bulgarov
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