Introduction to creating textures with Substance Designer
https://www.domestika.org/es/courses/550-introduccion-a-la-creacion-de-texturas-con-substance-designer
Learn how to generate, modify and render materials for video games and 3D productions
In a video game the stage is not only the environment, but is part of the game and its development depends on the ability with which the character moves through it. Materials and textures are therefore part of the user experience. Angel Fernandes is a 3D artist and works as an environment artist , creating materials and textures for games such as Hellbound, Drone Strike Force, Quantum League and Endless Legend.
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