Vintage Fridge: Autodesk Maya Complete Modelling Course
English | 6hr 26m | Video: 720p
This Polygoods ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’ will help you improve your 3D modelling workflow by taking you through the entire pipeline of the modelling process for a vintage fridge prop. It will take you through various skills and news tools used within a current professional practice of Autodesk Maya modelling workflow in its current 2020 version. The purpose of these lessons is to teach you different techniques which you will then be able to incorporate onto your own personal workflow to increase your creative freedom in 3D modelling. It will also teach you everything that a modeller needs to know within Autodesk Maya so as to create a great 3D asset, that is perfect to be used as a video game model.
‘Vintage Fridge: Autodesk Maya Complete Modelling Course’ is set up with varying difficulties; helping you learn more advanced skills progressively. As we continue with the course, learning aspect and techniques will become harder, helping you to better ease into the modelling process. Retopology This course will cover the fundamental basis of modelling retopology in addition to advanced techniques. We will go through the basics of how we utilise a high-poly mesh to set up an optimised low-poly version. You will also learn how to use ‘quad draw’ to manipulate and create new vertices so as to create a good topology for the mesh. We will go through various techniques that take advantage of other tools, such as ‘snapping tool’, to easily manipulate. Through this course, you will learn how to easily fill in the gaps of the optimised low topology. ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’ will show you how to speed up our overall retopology process. Symmetry By enrolling in ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’, you will learn how to make best use out of symmetry tools to speed up your workflow. Combined with other tools, I will show you how to use the symmetry tool to become more efficient at the 3D modelling process. Your learning outcomes will include knowing how to use mirror-based symmetry and radial symmetry – allowing you to create more intricate shapes and edit these with ease. Measurements Through this course, you will learn how to set accurate measurement pointers for three-dimensional (3D) object regardless of its size. To achieve this, I will walk you through the tools provided in the base version of Autodesk Maya. Through learning to manipulate what is there already, we will be able to accurately scale the object. ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’ will also teach you how to match an object to the set measurements to produce a model with perfect or realistic proportions. Gizmo Manipulation Throughout the course, we will learn what the best ways using gizmo manipulation are, and I will show you how to speed up the workflow. ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’ will show you how to use gizmo manipulation together with different snapping options, such as snap to grid, and snap. This will allow us to make quick and accurate mesh adjustments. You will also learn how to position and orient gizmo tools to quickly and easily achieve the desired results of our creative workflow. Transform Constraints The course will cover ways of which we can restrain our transform tools in order to allow you to be more specific with mesh modifications. It will show you how we can easily use step snap tool within Maya to get the exact desirable rotation results within our workflow. It will also teach you how a transform movement constrain can be helpful to create perfect gaps within a pattern of a mesh. Mesh attachment Through ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’, you will learn different methods of wielding objects together. You will learn how to use ‘join mesh’ alongside manually using the ‘target weld’ tool. We will go over the ‘target wield’ tool’s practical uses in the vertex and edge edit mode. You will also be given examples of situations in which you can automate the process and weld based on vertex distance. Finally, we will cover how to use the Autodesk Maya ‘bridge tool’ to fill in a gap and keep the existing vertices in their order. Boolean Using Autodesk Maya’s boolean operation, I will show you how you might negatively impact the mesh via a trial and error process. I will demonstrate how misusing the boolean operation can cause various unexpected errors, such creating n-gons that ruin the smooth subdivision of an object. ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’ will show you how to use the boolean operation to get the desired results, in addition to how to fix your topology, in the event of an error, to keep a subdivision friendly shape. Low-topology Optimisations Within the course, we are going to go over ways to optimise our high-poly mesh version into a game-ready asset. We are going to learn of ways to reuse the existing topology and modify topology to lower the overall polycount. ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’ will also show you which details to remove from your low-poly topology prop version to let you bake the normal texture map using a high-detail version mesh. Quad draw During the process of making a low poly game asset in Autodesk Maya, we will be covering the uses of the ‘quad draw’ tool. The ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’ will (a) teach you the basics of the ‘quad draw’ tool, and (b) show you how to modify topology using this tool to create your own topology from scratch. Later, we are going to be moving onto some of the more advanced uses of the ‘quad draw’ tool and learn ways of using it in combination with other mesh editing techniques to learn more adaptable ways of workflow efficiency. This part of the ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’ will give you greater control over the overall topology of your props. UV Unwrapping The ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’ includes an entire lesson on the UV unwrapping stage. We will go in-depth on how to easily split UV texture coordinates into multiple shells using manual and automatic ways of doing so. We will also be also covering ways to help you avoid distortions within a mesh’s UVs. You will also learn the methods that professional artists use to fix distortions. The ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’ will teach you ways to utilise UV shell layout within Autodesk Maya as well. It will cover all the information needed for you to make the best use out of an automatic layout tool and its menu. It will also cover manual methods, such as the ‘pixel density scale’ tool to help and give you a complete control over the resolution of individual sets of shells. Mesh Editing with UVs Sometimes adjusting the mesh models is inevitable. This ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’ will go over techniques that can be used to edit the topology of a mesh without ruining the UV shell layout. You will learn how to add additional topology to increase texture density within a specific area of your mesh. We will also be learning ways to fix the topology of an edge-flow to get a low-poly version which would be more suitable for your model’s texturing stages. Mesh Cage Through this ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’, you will pick up skills for creating a cage asset for a 3D mesh within Autodesk Maya. Cages are used in professional 3D texturing practices because they allow artists to manage their texture bake outcomes. The cage controls the way rays hit the mesh to bake the detail from a high-poly version of a mesh onto a low-poly version. By the end of this course, you will be able to create a cage with ease for any mesh in all your future projects. Colour ID Mesh The course will show you all the basics for setting up a high-poly version of a mesh for ID texture map baking. The ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’ will teach you ways of colouring our objects, including how to colour individual mesh pieces. It will teach you how to efficiently apply colour variation. Finally, enrolling in this course will enlighten you to the tips and tricks of how to categorise the mesh by showing you where the variation should and where it should not be. More info - https://www.skillshare.com/classes/Vintage-Fridge-Autodesk-Maya-Complete-Modelling-Course/124806615?via=search-layout-grid
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