Hello and welcome to my class on presenting your 3D art. If you've put in hours of work creating an awesome 3D artwork, it's only fair to do it justice in the presentation. Too often I see incredible pieces of art fall flat when it comes time to show it off, poor lighting, no context, backgrounds that don't compliment the piece, bloom turned so high it makes your eyes hurt, you name it!
In this class, since I have made a "game ready" asset, I will be using Marmoset Toolbag 3 which is a "realtime viewer". This means it renders my shots in real-time, simulating what it would look like inside a video game. Feel free to use whatever you would like to present though, be it Blender's Eevee, Unreal Engine 4, Unity or Sketchfab, the principles will still apply regardless. Within this class, I will show you - How to construct a lovely Beauty Shot, to grab the viewers attention - How to set up some basic shots to show off your asset more clearly - How to break down your asset to give some behind the scene information - How to form it into one cohesive portfolio piece Hopefully, by the end of this class, you'll have garnered the tools and knowhow to give your artworks the presentation they deserve! More info - https://www.skillshare.com/classes/Get-Eyes-on-Your-Work-How-To-Present-Your-3D-Art/1060250403
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