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Mold3D - Character Creation for Video Games
Mold3D - Character Creation for Video Games
Mold3D - Character Creation for Video Games

Mold3D - Character Creation for Video Games 

English | 8 Week | 22 hrs | Videp 1080p | Project File

https://www.mold3dacademy.com/character-creation-for-video-games.html


Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.

 

Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.

​Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.​

 

 

Skill Level: Intermediate to advanced ZBrush knowledge.

 

Software Used:

​Zbrush, Maya, Substance Painter, & Marmoset

​​​ What You'll Learn:

​Blocking in a character

Importance of proportion and posture

 

Re-topology in Maya

 

Creating a head for games

 

Taking a rough model to a final asset

 

UV mapping and baking

 

Texturing using Substance Painter

 

Creating Hair

Presenting your character in Marmoset & more!

MEET YOUR INSTRUCTOR

Picture

Jason’s a Senior Character Artist at Respawn Entertainment and has been a professional character artist in the Game Industry for over 8 years.

 

He’s created a wide variety of digital sculptures and production assets in his career but is most passionate about the Characters with personality and the stories they can tell.

 

​From conceptual images and design sculpts to fully realized production assets for games and cinematics, Jason has worked on all kinds of Characters and Creatures. An only child of two teachers, Jason hopes to motivate others to follow their passions, inspire them to continue growing and learning, and encourage people to pursue their interest in art and design.

LESSON PLAN

Lecture 1: The Concept and Where to Begin

 

Lecture 2: The Blockout

 

Lecture 3: Finishing the High Poly & Refining & Maya Techniques (pipeline)

 

Lecture 4: The Head & High Poly

 

Lecture 5: Making a Real Time Low Poly Mesh

 

Lecture 6: Baking & Texturing

 

Lecture 7: Texturing Part 2

 

Lecture 8: Skin, Eyes & Hair

Mold3D - Character Creation for Video Games

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