Mold3D - Character Creation for Video Games
English | 8 Week | 22 hrs | Videp 1080p | Project File
https://www.mold3dacademy.com/character-creation-for-video-games.html
Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry. Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation. Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact. Skill Level: Intermediate to advanced ZBrush knowledge. Software Used: Zbrush, Maya, Substance Painter, & Marmoset What You'll Learn: Blocking in a character Importance of proportion and posture Re-topology in Maya Creating a head for games Taking a rough model to a final asset UV mapping and baking Texturing using Substance Painter Creating Hair Presenting your character in Marmoset & more! MEET YOUR INSTRUCTOR Picture Jason’s a Senior Character Artist at Respawn Entertainment and has been a professional character artist in the Game Industry for over 8 years. He’s created a wide variety of digital sculptures and production assets in his career but is most passionate about the Characters with personality and the stories they can tell. From conceptual images and design sculpts to fully realized production assets for games and cinematics, Jason has worked on all kinds of Characters and Creatures. An only child of two teachers, Jason hopes to motivate others to follow their passions, inspire them to continue growing and learning, and encourage people to pursue their interest in art and design. LESSON PLAN Lecture 1: The Concept and Where to Begin Lecture 2: The Blockout Lecture 3: Finishing the High Poly & Refining & Maya Techniques (pipeline) Lecture 4: The Head & High Poly Lecture 5: Making a Real Time Low Poly Mesh Lecture 6: Baking & Texturing Lecture 7: Texturing Part 2 Lecture 8: Skin, Eyes & Hair
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