
At the end of the course, you would have learned At the end of the course, these techniques will become easy for you to understand and implement for yourself, You will also have your own 3d model, which you can use as an asset in a game or any further presentations, and you will also have the skills to reproduce and re generate your model in order to cover any other further use cases where needing a 3d topological model of the earth would apply. So, this course would be suitable for you, if More info - https://www.skillshare.com/classes/3D-Topoligical-Earth-in-Blender-2.8/192121540?via=search-layout-grid
how to convert a minimal 4 vertices 3d object, all the way up to an object with millions of vertices, faces and textures, gradually applying modifiers along the way, until you produce a high quality 3d topological model of the earth using data provided by Nasa.
Blender 2.8 is a major upgrade from Blender 2.7, and is a complete UI and Renderer re design.
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