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Lynda - 3ds Max: Rendering with Arnold

3ds Max: Rendering with Arnold

English | 3h 23m | Video 720p | Subtitles

Arnold is the high-quality rendering engine in 3ds Max. Realistic rendering is easier than ever with this brute-force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows you to break physical laws to achieve artistic styles. This course is an overview of the core Arnold features for lighting, materials, and rendering in 3ds Max. Instructor Aaron F. Ross shows how to adjust render settings and object properties, add image-based and studio lighting, simulate natural daylight, customize and apply materials, and build a shading network. Finally, learn how to apply a variety of camera and rendering tools such as displacement, subdivision, and panoramas to get exactly the look you want.


 

Topics include:

 

Arnold rendering concepts

Controlling sample quality and ray depth

Rendering on an NVIDIA GPU

Arnold lights such as Quad, Spot, and Distant

Modifying Arnold object properties

Image-based lighting

Daylight simulation with Physical Sky

Arnold Standard Surface material parameters

Diffuse, opacity, and bump mapping

Rendering refractions with Transmission

Building an Arnold shading network

Test rendering with utility maps

Mesh subdivision and displacement at render time

Rendering a spherical environment

 

Homepage:

https://www.lynda.com/3ds-Max-tutorials/3ds-Max-Rendering-Arnold-REVISION/2819134-2.html

 

Lynda - 3ds Max: Rendering with Arnold


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