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Programming Graphics I: Introduction to Generative ArtProgramming Graphics I: Introduction to Generative ArtProgramming Graphics I: Introduction to Generative Art

Programming Graphics I: Introduction to Generative Art
English | 6hr 42m | Video: 720p | Subtitles

Generative art is all about using programming to generate artwork that is algorithmically defined and created. In this project-based class, you'll learn how to create your own series of patterns using generative art techniques and computer programming!

 


What You'll Learn



  • How to setup your programming environment for making generative artwork.



  • An introduction to Processing and the HYPE Framework. With the HYPE Framework you'll be able to create work quicker and more effectively.



  • We'll start by drawing your shapes and preparing a bank of assets for you to use in your piece. These can be any sort of image that you have created.



  • Painting with HYPE using different variables to create and infinite range of possibilities. 



  • Adding and controlling color throughout.



  • Using HGridLayout and HShapeLayout to create your final piece. These will give you ability to create grids and shapes with your assets. 



  • How to output your files to Photoshop of Illustrator. You'll be able to manipulate and edit them to arrive at the final piece.


More info - https://www.skillshare.com/classes/Programming-Graphics-I-Introduction-to-Generative-Art/782118657?via=search-layout-grid


Programming Graphics I: Introduction to Generative Art


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