![Gumroad – Best Guide to Making a Stylized Asset](https://www.gfxtra31.com/uploads/posts/2019-06/1560844374_k6yq9pxj.jpg)
An in-depth video tutorial showing how to create a stylized asset/prop with Autodesk Maya, Zbrush, and Substance Painter.
_Perfect for anyone struggling to get the ‘stylized look’ or those looking to learn new skills or improve their existing skills.
_Learn about the different processes, tools, and techniques required to create a stylized asset. Topics Covered: _Making the model using Autodesk Maya _Preparing the model for sculpting _Exporting and Importing to Zbrush _Sculpting in Zbrush _Exporting the high poly _Re-topology using Maya’s re-topology tools _UV mapping the model _Setting up smoothing groups _Export settings for Substance Painter _Texturing with Substance Painter _Tools and Keyboard shortcuts for each software used Bonus: _You get a stylized smart material for use in Substance Painter _Marmoset Toolbag scene with the final model and Render Settings About 3DEX: _Has almost 10 years of experience doing 3D _Has been working in the video-game industry for game studios for the past 5 years _Has been teaching 3D online since 2011 Note this tutorial does not cover how to make the flames seen in the previews.
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