Genre: eLearning | Language: English + .VTT | Duration: 11.5 hour | Size: 8.95 GB
What you'll learn Homepage:https://www.udemy.com/complete-game-development-course/
Build Your own Unity 2D Game
Build Your own Unity 3D Game
Learn to code in C#
Become A Game Developer
Apply for Jr. Game Developer jobs as a Unity 3D developer
Practical 2D & 3D Game Development Projects
How to earn online as a freelance game developer with my success story
Quick Support In Course Q&A If Have Any Doubt
Requirements
A Computer
Fast Internet Connection
No prior coding and Unity 3D experience required
Description
This course will take you down a guided learning path. You'll learn to code in C# and then go on to build 2D & 3D games.
Not only will you build games, but you will learn how to do it the way the pros do. We'll even cover advanced topics like lighting, cinematics, and multiplayer.
Here are the list of lectures you will find in the course:
First Section: Complete Unity 2D Game Development Course
Lecture 1: Introduction to Unity
Lecture 2: Adding assets to your scene
Lecture 3: Adding physics and colliders to objects
Lecture 4: Physics2D Materials and more colliders
Lecture 5: More Physics2D Materials
Lecture 6: Prefabs
Lecture 7: Fix disappearing assets and using Sorting Layers
Lecture 8: Organising and grouping assets in the Hierarchy
Lecture 9: Introduction to scripting and collision detection in Unity with C#
Lecture 10: Moving the player with C# code
Lecture 11: Making the player jump with C# code
Lecture 12: Jumping with ground check
Lecture 13: Changing the player sprite and setting to fixed angle
Lecture 14: Creating animations for the player sprite
Lecture 15: Setting up the player animation controller
Lecture 16: Controlling player animations with C# code
Lecture 17: Flipping the player sprite with code
Lecture 18: Make the camera follow the player with C# code
Lecture 19: Stopping the player from sticking to edge of platforms or walls
Lecture 20: Setting up a fall detector
Lecture 21: Adding Checkpoints
Lecture 22: Respawning the player
Lecture 23: Setting up the Level Manager
Lecture 24: Adding a respawn delay
Lecture 25: Particle Systems
Lecture 26: Collectibles and scoring
Lecture 27: Adding a UI to display the score
Second Section: Complete Unity 3D Game Development Course
Lecture 28: Getting started with Unity 3D
Lecture 29: Creating objects in Unity
Lecture 30: How to export Maya models and import into Unity
Lecture 31: How to apply materials, shaders and textures to objects in Unity
Lecture 32: Adding terrain, trees and water to your game
Lecture 33: Cameras in Unity
Lecture 34: Lighting in Unity
Lecture 35: Skyboxes in Unity
Lecture 36: Adding fog and lens flares in Unity
Lecture 37: Character controllers in Unity
Lecture 38: Advanced camera techniques in Unity
Lecture 39: PIP Map Effect in Unity
Lecture 40: Layers in Unity
Lecture 41: Scripting with C#
Lecture 42: Variables and Data Types
Lecture 43: Operators in C#
Lecture 44: Conditional Statements in C#
Lecture 45: Creating and calling methods (functions)
Lecture 46: Keyboard Input
Lecture 47: Transforming objects using scripts
Lecture 48: Mouse input
Lecture 49: Create a rolling ball game with force and gravity in C#
Lecture 50: Collision detection in Unity
Lecture 51: Raycasting in Unity
Lecture 52: GUI Labels
Lecture 53: GUI Boxes
Lecture 54: GUI Buttons
Lecture 55: Adding sound to your scene in Unity
Lecture 56: Animating 3D objects in Unity
Lecture 57: Particle Systems in Unity
Bonus lectures will be how to use these game development skill to get jobs and earn money online as a freelance game developer. I will also show you my earning proof that I have earned online as a freelance game developer.
Who this course is for:
Beginners with no coding experience or Unity 3D experience
Programmers with no C# development experience
Game developers who want to learn Unity
Anyone who wants to learn Unity game development but doesn't know where to start
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