Do you want to model AAA quality game character clothing but you find it difficult to model realistic clothing using hand sculpting method ?
Is your wrinkles and folds don't look believable and Natural ?
If any of these problems you have then this course can solve your problem.
At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters. YOU WILL LEARN : In this course, we will be covering: Sculpting the base body Creating cloth patterns in MD Refining the wrinkles and folds in Zbrush Adding memory folds Adding Wear & Tear Posing the Character Rendering for presentation First we are going to model the base body in Zbrush then I will export the model into Marvelous Designer. There I will create pattern for shirt, inner jacket and pant. Don't worry if don't know anything about Marvelous Designer. I have covered the basics of MD before I create the clothes. Once I am happy with the overall look & feel of the folds and wrinkles then I will move to Zbrush. There I am gonna clean up the MD mesh and refine the fold and wrinkles. After that I will add some tertiary level details such as small wrinkles, memory folds, wear & tear. After completing the clothing, I will Work on the head, hand, hair & shoe to complete the character. And finally I will pose the character and render for final presentation image. More info - https://skl.sh/2YYKpUs
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