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Realistic Clothing Workflow for AAA Game Male Characters
 Realistic Clothing Workflow for AAA Game Male Characters
English | Video: 720p | 4 hrs | Project files

 

Do you want to model AAA quality game character clothing but you find it difficult to model realistic clothing using hand sculpting method ?

Is your wrinkles and folds don't look believable and Natural ?

If any of these problems you have then this course can solve your problem.


At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters.

YOU WILL LEARN :

In this course, we will be covering:

  • Sculpting the base body

  • Creating cloth patterns in MD

  • Refining the wrinkles and folds in Zbrush

  • Adding memory folds

  • Adding Wear & Tear

  • Posing the Character

  • Rendering for presentation

First we are going to model the base body in Zbrush then I will export the model into Marvelous Designer. There I will create pattern for shirt, inner jacket and pant. Don't worry if don't know anything about Marvelous Designer. I have covered the basics of MD before I create the clothes.

Once I am happy with the overall look & feel of the folds and wrinkles then I will move to Zbrush. There I am gonna clean up the MD mesh and refine the fold and wrinkles. After that I will add some tertiary level details such as small wrinkles, memory folds, wear & tear.

After completing the clothing, I will Work on the head, hand, hair & shoe to complete the character. And finally I will pose the character and render for final presentation image.

 

More info - https://skl.sh/2YYKpUs

 

 Realistic Clothing Workflow for AAA Game Male Characters


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