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3ds Max and V-Ray: Residential Interior Materials (2019)

3ds Max and V-Ray: Residential Interior Materials (2019)

MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 2h 9m

Genre: eLearning | Language: English | Size: 1,06 GB 


 

Learn how to create beautiful residential interiors with custom materials built in 3ds Max, Substance Designer, and V-Ray. This training course is part three of instructor George Maestri's residential modeling series, which started in SketchUp with a concept drawing for a single-family home. Here, George explains how to furnish the interior of the home and create the materials needed to render the design. He shows how to create custom metal, wood, and fabric textures; tile patterns; add color and relief; and convert bitmaps into materials. Each material is brought back into the 3ds Max environment so you can see how the results look when applied directly to the model.

Topics include:

Furnishing the interior with custom and third-party models

Creating basic V-Ray materials

Using physical materials

Creating materials in Substance

Setting up Substance materials in 3ds Max

Tiling patterns

Adding color and relief

Importing materials into 3ds Max

Creating bitmaps in Substance

Creating V-Ray materials from bitmaps

 

Homepage: https://www.lynda.com/3D-Animation-tutorials/3ds-Max-V-Ray-Residential-Interior-Materials/791330-2.html

 

3ds Max and V-Ray: Residential Interior Materials (2019)


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